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STUDIO

A practical, evidence-first loop I created for myself and have used for about a year to align, design, test, and ship meaningful product outcomes.

Set the Stage·Truth-find·Unpack·Design·Iterate·Orchestrate

Created in 2024 · In active use for ~12 months

What it is (and why I use it)

I designed STUDIO to be a lightweight, repeatable UX framework that keeps teams aligned on outcomes while moving fast. It works for B2B/B2C apps, internal tools, and marketing touchpoints. Unlike heavyweight processes or one-off workshops, STUDIO is a closed loop—each pass strengthens the next.

Outcome-first

Define success metrics early and review them at every gate

Evidence-driven

Every decision links to a quote, metric, or test result

Bias-to-prototype

Express ideas at the right fidelity and test early

The 6 Phases

Set the Stage

Align purpose, people, and proof of success

Problem framing, audience & goals, risks/assumptions, scope, success metrics (e.g., HEART).

Outputs: One-page Brief, Success Metrics, Assumptions & Decisions log

Gate: Brief signed; outcomes + 'done' criteria defined

Truth-find

Get evidence fast

Stakeholder interviews, user interviews, context inquiry, quick quant (search logs/funnels), competitive scan.

Outputs: Insights Map, Jobs/Personas, Current Journey & red routes, Top Opportunities

Gate: 3–5 opportunity statements with testable hypotheses

Unpack

Turn insight into direction

Storymapping, IA sketch, state inventory, design principles, concept options.

Outputs: Experience Principles, Key Flows, Content/State matrix, Concept shortlist

Gate: Direction chosen (trade-offs captured)

Design

Express the idea at the right fidelity

Sketches → wires → hi-fi, interactive prototypes, tokens/components, microcopy, i18n hooks.

Outputs: Clickable prototype(s), Component specs, Copy deck, Accessibility pre-check

Gate: Design review passes; critical states covered

Iterate

Reduce risk before build

Task-based tests (5–7 users), concept/preference tests, heuristic review, prototype analytics.

Outputs: Test report (issues by severity), Prioritized fixes, Updated prototype

Gate: Severity-1 issues resolved or time-boxed

Orchestrate

Ship & learn

Dev handoff (tickets + AC), design QA, launch checklist, post-launch readout vs metrics, retro.

Outputs: Release notes, QA checklist, Live metrics snapshot, 'What we learned' log

Gate: Learning captured; backlog updated; next loop scheduled

Two overlays that make STUDIO "stick"

Evidence Board

A living index: every decision links to a quote, metric, or test. (Keeps debates short.)

Narrative Thread

A single evolving slide: brief → storyboard → launch notes. (Keeps storytelling tight.)

Example 3–4 week cadence

W1:

Set the Stage → Truth-find (5–7 user/stakeholder convos + quick quant)

W2:

Unpack → Design (prototype v1)

W3:

Iterate (usability tests) → Design (v2)

W4:

Orchestrate (tickets, design QA) → post-launch readout

Tight deadline? Compress by reducing research breadth and testing rounds, not by skipping gates.

STUDIO aligns teams early, gathers evidence quickly, turns insights into focused flows and principles, designs and tests what matters, then ships and learns. Each phase has explicit gates, a living Evidence Board, and attention to states and accessibility—so decisions are traceable and results compound every loop.